![]() ![]() Due to the low increase of the catch rate, most players believe that smoking or adding bait to traps doesn't justify the extra actions it takes.īoulders for setting up deadfall traps can also be found south of Weiss in an inaccessible area. Rather than bringing the logs to set deadfall traps, it's advisable that players bring an axe to cut their own logs at the hunting area, with the exception of Kruk's Dungeon, where logs are not used and a Kruk monkey greegree and bananas are needed instead to catch maniacal monkeys.Īdding bait to a trap will increase the catch rate by +3%, while smoking a trap will increase the catch rate by +2%. ago Also, I would recommend you just skip low level hunter with divine locations. It's dumb, but deadfall traps aren't great xp anyways. If not successful, the boulder will fall back to its original position, and the player has to set up the trap again. I think the idea is that deadfall traps are usually near other hunter spots, so you can do other stuff while waiting on the deadfall. If the prey is successfully caught, the boulder will fall on the animal, and the player will have the option to "check" the deadfall trap. When the kebbit or monkey paths towards the trap, it may be caught. With the required Hunter level, a knife and logs in the inventory (or a banana when hunting maniacal monkeys), clicking on a boulder will set the trap. The deadfall trapping technique is used to catch several kebbits and maniacal monkeys. SMW Subobject for Set up trap Image: File:Deadfall.png Object ID: 19217 Uses infobox: Scenery Is members only: true Is variant of: DeadfallĪ deadfall is a type of trap used in the Hunter skill. There's something trapped under this boulder. This probably breaches all kinds of health and safety guidelines. It looks like something's been squashed by this. It looks like it could be useful for something. South of Weiss Piscatoris Hunter area Feldip Hills Hunter area Piscatoris Hunter area Rellekka Hunter area Inside the laboratory in Kruk's Dungeon Inside the laboratory in Kruk's Dungeon Inside the laboratory in Kruk's Dungeon ? (edit) Dismantle, Investigate Set-trap Check Check Check Check Dismantle, Investigate Check Set-trap ? (edit) ? (edit) ? (edit) Someone could get their fingers caught in that A large flatboulder. If weight has nothing to do with it and my experience was a fluke, then so be it, but if it's replicable, people doing this quest would benefit from that info.Deadfall Boulder Boulder Boulder Boulder Boulder Monkey trap Large boulder Large boulder ? (edit) ? (edit) File:Deadfall.png File:Boulder (deadfall).png File:Boulder (wild kebbit).png File:Boulder (barb-tailed kebbit).png File:Boulder (prickly kebbit).png File:Boulder (sabre-toothed kebbit).png File:Monkey trap.png File:Large boulder (maniacal monkey).png File:Large boulder.png ? (edit) 21 November 2006 ( Update) 21 November 2006 ( Update) 21 November 2006 ( Update) 21 November 2006 ( Update) 21 November 2006 ( Update) 21 November 2006 ( Update) ( Update) ( Update) ( Update) ? (edit) ? (edit) Yes No Monkey Madness II Monkey Madness II Monkey Madness II ? (edit) Feldip Hills Hunter area, I'm thinking the traps that drop you outside may be triggered by the total weight you're carrying, but since I've only tried the low-weight method once, it would be helpful if others could try to replicate my results by running the pyramid with heavy and low weights, preferably people who are doing the quest. This time, I didn't trigger a single trap and the only things that stopped me were the occasional Scarab or Mummy randomly coming out of a crypt. I'm not sure why I thought to do it, but I banked everything I was carrying except for some Energy Pots and Super Antipoisons, put on my Enchanted Water Tiara and Boots of Lightness and tried the run again. The first few times I tried it, I was fully kitted with armor from the boss fights and because I didn't know what kinds of dangers to expect inside the pyramid, but I kept triggering traps, sometimes on the top floor. I need someone (or several someones) to confirm this, but I think I may have found a way to prevent accidentally triggering traps in the pyramid run portion toward the end of Desert Treasure. ![]()
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